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Wednesday, September 16, 2009

The Experiment

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Screencaps:

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Rough Storyline:
Over sweeping cliffs and across scenic coastlines, this innovative shared adventure
begins in the bowels of an old, dilapidated ship grounded ashore. Mysteriously, you
find yourself in the ships operations room faced with a highly advanced panel of
controls, surveillance monitors, and a wide array of sophisticated technology. As you
watch the monitors for other signs of life, you discover a woman. Unable to find a way
to communicate with her directly, you realize that you are her only hope. She needs
your help. The problem is, you too are being held prisoner by an unseen captor.
Soon you come to realize that the only way to escape is to help one another. But
who are you? Who is she? Why do you control both your fates? Is escape from this
floating prison your only goal, or is there a more cryptic scheme?

Special Features:
• Unlock a powerful story revealed through vivid flashbacks and shocking plot twists
• Each character has independent attitudes, notions, and fears requiring you to build
._trust with the other character and overcome human and environmental challenges.
• As Leas extended eyes and ears, explore every corner of the eerie ship scouting
._the path ahead for unseen dangers and enemies.
• Strategically employ high-tech surveillance equipment to solve ingenious puzzles
._including: the ships intranet, full 3D rotation cameras, light intensifiers, heat
._detectors, thermal vision, and even cameras on remote control vehicles.

Quote:
This is a game for which one might rationalize purchasing a PC. In it can be seen the influence of
Alfred Hitchcock, Michael Crichton, H.P. Lovecraft and Arthur C. Clarke. The Experiment is fine art, a sci-fi techno-thriller with a glint of misbegotten romance: leading with picture-perfect exposition, leveling challenges and wonders through a novel use of perspective, then ending in a model of poignance and economy. Lexis Numerique, bravo - Michael Ubaldi

Developer...........: DreamCatcher Interactive
Release Date......: Feb 5, 2008
Discs...................: 3
Size....................: 1.9GB
Game Type.........: Adventure
Protection...........: none
Image Type........: iso
File Type.............: split rar 100MB
Inclusions...........: Official User Manual


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Rapidshare Links:
Image CD 1
Code:
http://rapidshare.com/files/118423809/experiment1.part1.rar
http://rapidshare.com/files/118424940/experiment1.part2.rar
http://rapidshare.com/files/118426071/experiment1.part3.rar
http://rapidshare.com/files/118427172/experiment1.part4.rar
http://rapidshare.com/files/118428398/experiment1.part5.rar
http://rapidshare.com/files/118429607/experiment1.part6.rar
http://rapidshare.com/files/118430506/experiment1.part7.rar

Password : Password : Password:__________Image
Code:- H7}lm.6Tw@ngs%\

If you get "CRC failed in file name. The file is corrupt"! error, use repair command:
_____Open Winrar from the Start Menu. Navigate to and select the damaged file. Click "Repair" on the toolbar


Minimum System Requirements for The Experiment:
OS........................: Microsoft® Windows® XP or Vista
CPU......................: Intel Pentium® IV 1.5 GHz, AMD® Athlon or equivalent
RAM.....................: 512MB of RAM
Graphics..............: 64MB, supporting vertex and pixel shaders 1.1, DirectX® 9.0c compatible
Sound..................: 100% DirectX® 9.0c compatible sound card and drivers.
HDD.....................: 1.4 Gb of free space

Recommended System Specifications:
CPU......................: Pentium IV 2 Ghz or equivalent
RAM.....................: 1 GB of RAM
Graphics..............: nVIDIA® GeForce series 6 or equivalent / 128 Mb
HDD.....................: 1.5 Gb of free space on the HD

Wednesday, August 19, 2009

Nation Red (2009)

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Quote:
A blood curling zombie shooting game that will keep you trigger happy.

Scattered groups of zombies infiltrate remote Midwestern towns. Incapable of using tools or weapons, the invaders are resisted until they retreat back into the desert.

Special elimination posses are set up to hunt down any surviving undead. Six weeks after the squads started their search and destroy mission, the last known zombie was shot and killed.

After a long time has passe, when a truck driver traveling down a loan desert road ploughs into a wall of zombies. Before the driver's phone signal went dead, he reported some were carrying guns...

They're back. In their thousands. And now they are hunting us.

DOWNLOAD
Code:
http://www.storage.to/get/TanwTV4u/Moj_up759_siatka1023_www.darkwarez.pl.part1.rar.html

http://www.storage.to/get/QyN2K31S/Moj_up759_siatka1023_www.darkwarez.pl.part2.rar.html

Password: www.darkwarez.pl



Overlord II


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Code:
Overlord TMII is the sequel to the hit warped fantasy action adventure that
had players being delightfully despotic. In Overlord II, a new Overlord and
a more powerful army of Minions take on an entire empire in a truly epic
adventure, inspired by the rise of the Roman Empire. As the Glorious Empire
conquers kingdoms and destroys any sign of magic it finds, it's time to go
Minion Maximus and send in the horde.

The Minions return smarter, deadlier (and funnier) and are ready to fight
in large scale battles that will see their wild pack mentality squaring up
to the organised legions of the Glorious Empire. As ever, they'll do
anything and everything the Overlord commands of them, especially now that
they can run ravage and wreck buildings and scenery. They've also learned
how to ride: In Overlord II Minions will be able to mount up and ride wolves
and other magical creatures around the landscape and take them into battle,
making our band of merry fighters faster and fiercer than ever before.

DOWNLOAD
CODE:
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Sunday, August 2, 2009

Americas Army 3











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CODE:

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Friday, July 24, 2009

Call of Duty 4 : Modern Warfare (highly compressed)

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Call of Duty 4: Modern Warfare is a first-person shooter video game developed by Infinity Ward and published by Activision for the PlayStation 3, Windows, and the Xbox 360. It was released on September 30, 2008 for Mac OS X.[1] It is the fourth installment of the Call of Duty video game series, excluding expansion packs. The game breaks away from the World War II setting of previous games in the series and is instead set in modern times. The game is the first in the series to be rated Mature in North America. The title and game details were announced on April 25, 2007,[6] and the game was released worldwide between November 6, 2007 and November 9, 2007. It became available on Steam on November 6, 2007 for pre-purchase, and was available to play on November 12, 2007.[7] The game was in development for two years. It uses a proprietary game engine, and includes features that include true world-dynamic lightning, HDR lighting effects, dynamics shadows, and depth of field.[8]

The story is centered around a fictional near-future conflict involving the United States, the United Kingdom, and Russia, who are fighting against Russian ultranationalists in civil war torn Russia, and rebels that have staged a coup d'état in a small Middle Eastern country. It is told from the perspectives of a United States Marine and British SAS operative, and is set in multiple locations, including the Middle East, Azerbaijan, Russia, and Prypiat, Ukraine. The multiplayer portion of the game features various game modes, and contains a leveling system that allows the player to unlock additional weapons, weapon attachments, and camouflage schemes as they advance.[9]

Call of Duty 4: Modern Warfare received considerable praise and has won numerous awards from gaming websites, including IGN's "Best Xbox 360 Game."[10][11] It was the top-selling game worldwide for 2007, reaching over seven million copies as of January 2008



“Required (min) Specs”

CPU: Intel(R) Pentium(R) 4 2.4 GHz or AMD(R) Athlon(TM) 64 2800+ processor or any 1.8Ghz Dual Core Processor or better supported
RAM: 512MB RAM (768MB for Windows Vista)
Harddrive: 8GB of free hard drive space
Video card (generic): NVIDIA(R) Geforce(TM) 6600 or better or ATI(R) Radeon(R) 9800Pro or better



“Recommended Specs”

CPU: 2.4 GHz dual core or better is recommended
RAM: 1GB for XP; 2GB for Vista is recommended
Harddrive: 8GB of free hard drive space
Video card: 3.0 Shader Support recommended. Nvidia Geforce 7800 or better or ATI Radeon X1800 or better


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Download

Code:
http://rapidshare.com/files/211427654/doc4.part01.rar
http://rapidshare.com/files/211427864/doc4.part02.rar
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password
Code:
yeati

Monday, July 20, 2009

Call.Of.Duty.World.At.War-RELOADED

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Code:
Call of Duty: World at War is a lot like its predecessor, Call of Duty 4: Modern Warfare. In most respects, this is a good thing. The guns are tightly tuned, the tone is gritty and mature, and the action is exciting and fast-paced. It boasts the same addictive multiplayer system as Modern Warfare, and even expands the multiplayer possibilities by allowing four players to play through the campaign cooperatively. Like every game in the series before Modern Warfare, this Call of Duty takes place during World War II. World at War does an admirable job of spicing things up, but between the well-worn source material and déjà vu game mechanics, there is a pervasive familiarity to the game. Still, though World at War lacks the freshness that made Modern Warfare such a hit, it nevertheless provides a hearty, filling meal--one that shooter fans are sure to savor.

The most salient difference between World at War and Modern Warfare is the WWII setting. In the campaign, you split time between two soldiers in two offensive theaters: the Russian push out of their homeland and into the heart of Germany, and the American struggle to wrest Pacific islands from the Japanese. Though you'll alternate between them every few levels, the campaign feels like one solid progression, thanks to the adept pacing.

Each soldier's journey begins at a low point. Weaponless and surrounded by the enemy, you get a taste of the despair many soldiers are never rescued from. Though the emotional tone eventually rises toward triumph, you never quite forget the fate you nearly met. The first few levels are a hard scrabble as you and your fellow soldiers try to gain a foothold for your country, while later levels are suffused with a sense of hard-won momentum as you fight bigger battles and push closer to your enemies' capitals. Throughout each level you are accompanied by a superior officer who sets the emotional tone through well-acted dialogue. The vengeful, spitfire Russian pumps up your adrenaline to intoxicating levels, while the grim, determined American provides a sobering influence. This grim sobriety is further enforced by the actual WWII videos, photos, and statistics presented in stylish interchapter cutscenes. The message is, by nature, a conflicted one: Though you may feel like an action hero, you are actually participating in the most horrid of human endeavors. How you ultimately feel about this message will depend on your personal disposition, but suffice to say that the elevated emotional timbre makes for an exciting campaign.

Also exciting? Bayonets and flamethrowers, the two standout new weapons in World at War. You wield both in the American campaign, using them to enthusiastically dispatch enemies in trenches and fend off the aggressive banzai raiders. These raiders snipe from the treetops, or pop out of holes and charge you with merciless determination; this aggression makes the American campaign feel uniquely tense. The Russian campaign is slightly more predictable, but it remains vigorous throughout and ends in a spectacularly satisfying way. Explosions and gunfire will cause enemies to lose limbs and copious amounts of blood, making World at War a sight more violent than Modern Warfare. Still, in between the burning, stabbing, and gibbing, there is a lot of crouching behind cover and picking off enemies with your trusty rifle. This kind of action, and most of the other weapons, will feel familiar to anyone who has played a World War II shooter before. It's a well-tuned and exciting familiarity, but it doesn't make any notable leaps.

World at War does make a leap for the Call of Duty series by offering two-player split-screen and four-player online cooperative campaign play. It's the same campaign as the single-player experience, though the number of enemies increases for every player that joins you. You can turn competitive scoring on and see who can earn the most points by killing enemies or reviving teammates, and this adds a bit of fun to the campaign and lightens to mood (it's hard to feel grim when there are point values popping up all the time). There are also special items called death cards in each level, and collecting these will allow you to enable a cheat for cooperative play (for instance, enemies die by headshots only or headshots cause enemies to explode). These add a little more spice to the pot, but the only tangible incentives are challenges. Completing these tasks (such as kill 100 enemies with pistols or take first 20 times in competitive co-op) will earn you experience points that go toward your multiplayer rank (co-op is not similarly ranked). Cooperative play is fun in its own right, but linking it to the addictive multiplayer ranking system makes it relevant in a whole different way.


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http://d01.megashares.com/?d01=eb576cd

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Sunday, July 19, 2009

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Code:
Tech Info
Published by: Aspyr / 1C Company
Developed by: Action Forms Limited
Release Date: Q2 2009
Genre: First-Person Shooter

About This Game
Cryostasis brings gamers to the Arctic Circle, Russian North Pole station "Pole 21" in 1968. They take on the role of Alexander Nesterov, a meteorologist caught inside the "North Wind," an old nuclear ice-breaker, frozen in the ice many years ago. This steel beast once fought for its country, but it fell into an ice trap as did every living thing onboard. Alex will fight the cold and what lives within as he tries to find out what happened.


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Code:
http://rapidshare.com/files/237014802/c156-cry.part01.rar
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Links are interchangeable

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Code:
www.rapidgamez.com